Corsari Conflict [Aegian War 1]
Date November 12, 2603 - August 15, 2605
Place Corsair


Aegian Alliance Dread Empire
Flag of Dragonia Dragonia

Flag of Corsair Corsair
AcDragonia AcDragonia

Dread Empire Dread Empire

Blood Knights Blood Knights
VPL Flag Vereinigt Pazifik Liga

Commanders and Leaders
Aegian Alliance Dread Empire
Flag of Dragonia President Palmon Jack

Flag of Dragonia Grand-General Xan Kriegor
Flag of Dragonia Senator-General Olivia Hartman
Flag of Corsair Vice-President Glenn Hershberger
Flag of Corsair Generalfeldmarschall Car-Lah Guderian
AcDragonia General Thundra Orientail

...and others

Dread Empire Oberbefehlshaber NeoCrimson

Dread Empire Admiral Hayden Allderdice
Dread Empire Vizeadmiral Gerhard Sommerfort
Dread Empire Vizeadmiral Heinz Schroder
Dread Empire Vizeadmiral Joachin Heidrich
Dread Empire Konteradmiral Alfons Schuenemann
Dread Empire Konteradmiral Baldric Grabel
Blood Knights Generalleutnant Crimson
Blood Knights Generalmajor Belinda Osprey
Blood Knights Generalmajor Hermann Aspasa
Blood Knights Brigadegeneral Wolfe Nuss
Blood Knights Brigadegeneral Tarik Ultman
VPL Flag Gouverneur Hans Markel

Aegian Alliance The Empire
Flag of Corsair Corsair

23,565,000 Corsari Infantry
181,000 Corsari Tanks
150,000 Corsari APCs
343,000 Corsari Support Vehicles
15,000 Corsari Fixed Wing Aircraft
12,500 Corsari Rotary Wing Aircraft
52 Corsari Space-Based Naval Ships

Flag of Dragonia Dragonia
12,656,000 Dragonian Infantry
23,000 Dragonian Tanks
25,000 Dragonian APCs
5,500 Dragonian Fixed Wing Aircraft
3,500 Dragonian Rotary Wing Aircraft
25 Dragonian Space-Based Naval Ships

AcDragonia AcDragonia
454,000 AcDragonian Infantry
1,000 AcDragonian Tanks
2,000 AcDragonian APCs
700 AcDragonian Fixed Wing Aircraft
900 AcDragonian Rotary Wing Aircraft
5 AcDragonian Space-Based Naval Ships

56,000,545 Dread Empire Infantry

236,000 Dread Empire Tanks
244,000 Dread Empire APCs
500,000 Dread Empire Support Vehicles
22,000 Dread Empire Fixed Wing Aircraft
20,000 Dread Empire Rotary Wing Aircraft
32 Dread Empire Space-Based Naval Ships

Casualties and Losses
Flag of Corsair Corsair

13,288,542 Corsari Infantry
96,023 Corsari Tanks
86,231 Corsari APCs
121,098 Corsari Support Vehicles
4320 Corsari Fixed Wing Aircraft
10203 Corsari Rotary Wing Aircraft
26 Corsari Space-Based Naval Ships

Flag of Dragonia Dragonia
4,320,122 Dragonian Infantry
8,901 Dragonian Tanks
12,300 Dragonian APCs
896 Dragonian Fixed Wing Aircraft
1,033 Dragonian Rotary Wing Aircraft
5 Dragonian Space-Based Naval Ships

AcDragonia AcDragonia
200,633 AcDragonian Infantry
333 AcDragonian Tanks
978 AcDragonian APCs
122 AcDragonian Fixed Wing Aircraft
322 AcDragonian Rotary Wing Aircraft

{{{Alliance 2 Losses}}}
Result {{{Conflict Results}}}
Major Battles {{{Major Battle List}}}

The Corsari Conflict, also known as Aegian War I by historians, is a massive, multi-theater, multi-planetary, multi-faction conflict focused primarily on the Corsari battlefront where it originated.  This conflict is marked by it's notably enormous death toll, numbering close to 286 million deaths on all sides combined and the liberal use of weapons of mass destruction, notably nuclear weapons employed by Dread Empire for strategic and terror purposes.  It was the first conflict in the Aegian system to employ space-based weaponry.  The conflict drew in Dragonia as a proxy due to alliances with Corsair but AcDragonia joined the conflict as both a retaliatory strike against the Dread Empire for their proxies on Aegis and as a political tool to win allies.

The Corsair Conflict is a major turning point in the Aegian System's history, so much so that time afterward begins to be defined with the labels of "Pre-Corsari Conflict" and "Post Corsari Conflict".  The Corsari Conflict saw some of the most rapid advances in military technology in the Aegian System to date.  The Corsari Conflict also drastically shifted the balance of power in the Aegian System, bringing AcDragonia onto the stage as a major power.

The Unrest

The origins of the Corsari Conflict started after the Fragmented Wars and the capture of the Blood Knights commander NeoCrimson.  In an effort to dismantle the Blood Knights, Corsair chose to keep NeoCrimson in captivity which eventually turned out to be a mistake of catastrophic proportions.  As NeoCrimson rotted away in prison, he was able to get messages out to his second-in-command, Crimson, through other prisoners or even well placed agents in the prison that took on the roles of guards, cooks and other positions.  NeoCrimson sat in prison for 25 years and throughout this time, Corsair did everything in their power to attempt to extract information from him but met with little success.  Eventually, Crimson, who hasn't been seen since the end of the Fragmented Wars 25 years prior had emerged from hiding and led a daring raid against the maximum security prison where NeoCrimson was held, eventually breaking him and almost every other prisoner out.  After fleeing the prison, NeoCrimson and his second escaped into an elaborate network of abandoned tunnel complexes and mine shafts where they hid for several months while they formed a plan of escape.  Once they left the tunnels, they moved for the Rheinland where the remainder of the Blood Knights scattered after the war and slowly began to build up their combat power again.  Once a sizable force had been re-established under NeoCrimson's command, he began to move his way into local governates building up a formidable support base.

This went on for decades.  Slowly, NeoCrimson moved his way all along the Rheinland installing his supporters into prominent governing positions where he would then exert his influence among the people with the eventual goal of rising up a sizable machine with which to strike back against the Corsari government and bringing it back to a Monarchy with NeoCrimson as King.  NeoCrimson began to subtly destabilize relations among the Rheinland and neighboring regions which did draw the eye of the Corsari government who began to cycle troops through the land as a warning to would-be aggressors that sedition would not be tolerated.  NeoCrimson, fearing having his plan uncovered, dialed back his provocation until a reasonable degree of suspicion had been laid off.  Regardless of this, he continued his shadow war in secret.

The Rheinland, under NeoCrimson, began to slowly push out anyone who had loyalties to the Corsari government and Dragon Alliance as a whole.  As this went on, support for NeoCrimson naturally grew as the people who benefited his policies and those who couldn't leave their land fell in behind him.  The Corsari government was now fully aware of what was happening in the Rheinland at this point.  Unfortunately, their hands were tied in that they were free to govern themselves on a local level and haven't really done anything that violated any laws.  Those who left the land weren't forced out and those who remained weren't being subjugated and because of this, the Corsari government reluctantly let it go.

As time went on, NeoCrimson had gathered such a base of power that he actually was able to win seats in the Global Council which dictated policy for Corsair as a whole.  This is when he ramped his plan up to attempt to reverse or introduce laws that would give more power back to the local leaders, mainly him, in order to move closer to the Monarchy he desired.  He wasn't able to get those types of laws to pass, but he was able to get laws to pass that benefit him in other ways.

Winning more seats, NeoCrimson was able to begin interfering with other parts of the Global Council such as blocking funding increases for the Corsari Heer, training exercises with Dragonia, space navy procurement and expansion and other high-profile proprosals.  This aggravated the Corsari Government but Dragonia made them stay their hand as the nature of their governing system made this type of thing possible.  Despite the cries of sabotage, they stayed their hand.  As more and more proposals were being interfered with or outright blocked, the Corsari government began to suppress or outright veto the views of NeoCrimson's Gallant Order party.  The people of the Rheinland saw this as a direct affront to their rights and eventually began to riot.  As the Corsari government sent in the Heer to deal with these large-scale, violent riots, NeoCrimson's image as a champion of the people grew.  This caused him to grow to mythical status among his people.  The cult of personality had been set, his people in his pocket, it was time to act.

After 78 years NeoCrimson was ready and finally had what he needed to move on with his plan.  NeoCrimson revealed himself to the world during a particularly nasty round of riots.  This stunned both the Corsari leadership and Dragonia alike as they haven't seen the man since his prison escape that many years prior.  In his reveal, he declared systematic independence from the Corsari government, breaking off the entire Rheinland from the Corsari union and rebranded it "The Empire of the Rhein", with him as the leading Monarch.  The Corsari government referred to this new empire as "The Dread Empire" and massed a large amount of troops on the border between Kessad and the Rheinland.  NeoCrimson called up the Blood Knights who then met the Corsari Heer on the border but no shooting took place.  An uneasy waiting game began; with large numbers of troops on both sides.  One would believe that Corsair had the advantage with a space navy but this turn of events caused a massive defection in the Corsari space navy and NeoCrimson called in his trump card:  Admiral Davis, a renounced AcDragonian and turncoat, brought the AcDragonian space navy, which originally defected during the Dragonian Civil War with him.  This gave the Dread Empire the advantage in space.  As tensions grew, NeoCrimson turned the whole complexion of the war by ordering and successfully completing an assassination attempt on the Corsari President, Norman Regal.  With Regal's death, NeoCrimson unleashed his fleet against the Corsari fleet and the Corsari Conflict had officially begun.

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